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Photo: Karolina Grabowska
Battlefield 1 is fictional, but it is based on real events. The U.S. really did field a regiment of African American soldiers. The 369th Infantry Regiment was known as the Harlem Hellfighters, an all-black unit that served alongside French soldiers.
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Read More »Connect with gaming and metaverse leaders online at GamesBeat Summit: Into the Metaverse 3 this February 1-2. Register here. Whenever your character dies in Battlefield 1, you see a memorial message with the character’s full name, birth year, and the year of death. It is a solemn reminder that real soldiers can’t be reborn and save the world like they do in so many video games. In the prologue, those soldiers don’t come back. And that creates a touching remembrance for the “lost generation” of World War I. Millions of fans will experience this kind of feeling when they play this first-person shooter from DICE and Electronic Arts when it debuts on October 21. EA took a lot of risks going backward in time, when the trend for shooter games was to shift from modern war to science fiction, as Activision has done with Call of Duty: Infinite Warfare. EA took the risk of taking Battlefield in the direction of Grand Theft Auto with Battlefield Hardline, but Battlefield 1 has worked out far better, as DICE has produced a game that is worthy of the memory of The Great War, which claimed 17 million lives. It is less about being historically accurate, and more about re-creating the visceral feeling of being in the war. In some ways, EA is forging a new subgenre within the larger shooter umbrella. And so it has to get this kind of game right, particularly for all of the constituencies including hardcore shooter fans and history buffs. I’m both of those, and I played through the campaign in the past couple of days and got my feet wet in multiplayer combat. I got a good sense of how DICE walked a tightrope when creating the title, which was in research for two years before it was greenlit. “As always, it is a Battlefield game first,” said Aleksander Grøndal, senior producer at DICE in Sweden, in an interview with GamesBeat. “We make it as authentic as we can, but we make choices for the sake of fun when we have to. It’s not a documentary, but we found many interesting stories to tell.” Event GamesBeat Summit: Into the Metaverse 3 Join the GamesBeat community online, February 1-2, to examine the findings and emerging trends within the metaverse.
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