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Industry giants like PlayStation, EA, 2K, Activision, and recently Ubisoft have seemingly transitioned to elevated pricing for their biggest upcoming titles. This influx of support from publishers suggests that $70 AAA video games will eventually become the norm.
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Read More »The great video game price debate is actively raging on social media. As an increasing number of publishers officially set the precedent of $70 (USD) current-gen releases, players question whether or not these price augments are warranted. Industry giants like PlayStation, EA, 2K, Activision, and recently Ubisoft have seemingly transitioned to elevated pricing for their biggest upcoming titles. This influx of support from publishers suggests that $70 AAA video games will eventually become the norm. However, a few notable standouts have yet to take the escalated price plunge. For now, Nintendo and Xbox are both clinging to previous generations' $60 price point with their premiere first-party offerings. While Nintendo's approach is understandable, considering the company hasn't revealed upgraded console hardware, the near future for Xbox game pricing seems less guaranteed. As we trek into the bold industry unknowns, let's discuss the various possibilities for Microsoft's pricing strategies and when we might see Xbox start charging $70 for video games.
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Read More »As it stands, PlayStation, EA, 2K, Ubisoft, and Square Enix are charging $70 for current-generation video games. While nothing has been officially unveiled, I firmly believe that an upgraded version of the Nintendo Switch would allow the company to comfortably align its pricing with the competition. It’s impossible to ignore the direction video game pricing is headed. Still, many players invested in the Xbox ecosystem are curious whether Microsoft will raise its first-party big-budget title asking price to $70. With a marketing strategy centered around value-driven services like Xbox Game Pass, Xbox All-Access, and Smart Delivery, it's apparent the company appreciates its current price distinction in the market. Players have celebrated Microsoft’s commitment to delivering its most impressive games to every supported piece of hardware for one consistent price. Xbox has yet to release a $70 first-party title on its platform. However, outside the console ports of Microsoft’s Flight Simulator and Gears Tactics, Xbox hasn’t released a current gen-only first-party title. I know the customer is in control of the price that they pay, and I trust that system. Phil Spencer — CEO, Microsoft Gaming While key figures from Microsoft like Phil Spencer and Aaron Greenberg have touched on the $70 price points for video games, we haven’t received a definitive answer from the team on the matter. "Player choice" is often cited as the reasoning behind many of the decisions being made by current Xbox leadership. In an interview with the Washington Post (opens in new tab), Spencer shared this sentiment on the industry's impending price increases: "I know the customer is in control of the price that they pay, and I trust that system.” Ultimately, I envision a world where Microsoft begins experimenting with $70 video games. AAA development costs are vastly more substantial than ever, and massive releases like Halo Infinite and Starfield require over five years to ship. The compounding demands from audiences for bigger, better, and more immersive video games elevate the expectations from studios. Not all teams within Xbox Game Studios will face this level of pressure and scrutiny with their launches, but as Microsoft works to deliver more platform-defining exclusives, those investment sums will continue to rise. As Microsoft looks to grow its userbase and pool of Game Pass subscribers, adding $70 titles to your service only strengthens the platform’s value proposition. Subscription services like Xbox Game Pass introduce complexities and nuance to these conversations. Audiences typically cite Game Pass as the primary reason Xbox doesn’t “need” to ask $70 for its first-party titles. It’s safe to say consistent revenue streams from subscription services and GaaS titles offset AAA development costs, and Microsoft is positioned better than most publishers in this regard. However, as Microsoft looks to grow its userbase and pool of Game Pass subscribers, adding $70 titles to your service only strengthens the platform’s value proposition. For non-Xbox Game Subscribers concerned Microsoft will implement $70 as the standard price for all first-party or Xbox Game Studios Publishing titles, recent trends suggest a more comprehensive range of price options. As Microsoft moves to position itself as a powerful publishing partner for a variety of developers, I believe Xbox will meaningfully consider team size, development scope, and project budget in final retail pricing. Not every single video game costs several hundred million dollars and requires six years to develop. This will allow Xbox the financial freedom to empower its customers' purchasing decisions.
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