Survivalist Pro
Photo by Olena Bohovyk Pexels Logo Photo: Olena Bohovyk

Can you tame Frabbits The Survivalists?

Players are now able to tame the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits. Certain objects are required to first pacify the animal and second to lure them back to a Pen.

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Check out what’s new below:

TAMING

Certain objects are required to first pacify the animal and second to lure them back to a Pen. Players are now able to tame the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits.

Tamed animals have a higher chance of dropping special ingredients.

BREEDING

Players are now able to Breed the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits.

Certain foods can be used to encourage breeding.

LABYRINTH UPDATE

Labyrinths end rooms are now occupied by a mini boss. Certain mini bosses will drop the recipes you need for taming!

TAMING CRAFT TREE

A new structure tree has been added including:

New items added to loot tables.

A pipe component used in other recipes.

ANIMALS AND PLANTS

The Wolves, Tank Bird and Flock Birds!

New animals and dangerous plants.

Dangerous plants now drop items used in tranquillisers.

Three new dangerous plants, some found in specific biomes.

CROP SYSTEM

Players can now plant and grow their own crops including new varieties of plants to grow. Remember to water them!

Seeds can be found on certain animals throughout the world.

Monkeys can now plant seeds and water if taught.

New structures and items have been added to support.

New cooking recipes have been added utilising new crops.

Domesticated crops can offer a higher yield of resources including rare items.

- Dangerous plants can now be grown to act as base defences.

DYEING BENCH

and chests to suit their tastes.

A bench that allows players to colour walls,

NEW STRUCTURES

Decorative water features have been added.

Refuse pit can be used to destroy items.

Cosmetic structures have been added including pond that can be populated with fish.

Food processor bench allows food resources to be converted.

Alchemy bench allows the player to transmute certain items into others.

Weapons and tools can now be improved by using the grindstone structure.

Tools and weapons can now be repaired with the new repair bench.

FAST RAFT

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A new faster raft can be crafted using crop resources.

FISHING

Nets and fish traps can be crafted enable catching fish live or for food.

RAID IMPROVEMENTS

. Players now receive plenty of warning prior to a raid to enable them to pick the right course of action.

Raids are now focused on the player and occur during

TAMING

Tamed animals can be used as guard animals.

LARGER INVENTORY

Access to a larger inventory via a backpack has been added.

GROUP PICKUP

Alternate methods of pickup have been added, no need to spam the button

MULTITOOL

it is in the inventory it will be used.

as long as

No longer needs to be selected,

Rare resources are now present in the world needed for some recipes.

COMBAT & STAMINA

Stamina has been altered reducing running out when in combat and harvesting resources.

Lunge and knockback changes.

Greater control over direction of attack.

An overhaul to combat giving more fluid combat.

Online privileges are now turned on by default.

A host of new recipes have been added to complement and support new features.

Slight increase to player and monkey movement speed.

Durability on weapons and tools increased.

Summon favourite monkeys from anywhere with the new summoning banana.

Loot pools have been rebalanced.

Monkeys now ‘bark’ needs as well as an icon.

New rare crops have been added to the world (*requires new save).

Baby animals are now present in the world.

Better colour coding on items to make clearer their rarity.

Some reworking of weapon and tool values to make clearer the benefits of using the right tool for the right job.

OTHER CHANGES AND FIXES

Key costs of labyrinths changed to reflect new difficulty.

New items in the Mysterious Strangers shop.

New attack patterns for cats and boars.

Devil boars will now appear more frequently in the world.

The night is dark and full of terrors – there are now more large predators at night. Removed collisions from bushes to help with the common complaint that people felt they were constantly getting stuck in the environment.

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Tweaked combat so that actions can be interrupted, you don’t need to wait for the whole animation to play before dodge rolling for example. Fixed an issue where biomes were not triggering their visual effects correctly. Hostile biomes will now feel less welcoming.

Fixed an issue with one of the Labyrinth rooms being broken.

Fixed an issue where the Quest privilege option was incorrectly labelled.

Fixed an issue with the Mysterious Stranger’s store where players were unable to sell a stack of items.

Fixed various issues with the behaviour of Mysterious Chests in online sessions.

Fixed an issue where Torches and Braziers were no longer animating.

Fixed an issue where players were unable to rotate wooden chairs found in the wild. Fixed an issue where the bloodmoon effect would appear a day before the world was replenished.

Fixed an issue where Shadows were displaying incorrectly around Teleporters.

Fixed instances where sleeping could cause a desync between the visual and actual time of day. Fur rugs are no longer able to be placed ocean tiles using the raft. Fixed an issue preventing players from using the Host’s shared monkeys unless both players have the privilege turned on.

Fixed an issue which caused raft music to continually play.

Fixed an issue where players could place storage chests on swamp tar pits. Fixed an issue where the growing up particle effect for baby animals was desynced. Fixed an issue where pins placed in Vaults and Labyrinths were incorrectly displayed outside of these areas. Fixed an issue which caused the Structural Integrity Trophy to unlock when building the Taming Bench.

Fixed an issue preventing interaction with some lootable objects.

Fixed an issue where on rare occasions a player’s monkeys could not travel back with them when leaving an online session.

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