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15-20 hours every week is starting to overplay, and more than 21 hours every week(3hrs every day) is the type of gameplay that will start to have a detrimental impact on wellbeing according to this Oxford study.
2010 It wasn't until the release of the remodeled Xbox 360 "S" model in 2010 that the console was really fixed, despite years of attempts with...
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Top 10 hardest video games, ranked 8) Cuphead (2017) 7) Darkest Dungeon (2016) 6) Shin Megami Tensei III: Nocturne (2003) 5) Celeste (2018) 4) Dark...
Read More »Gaming Disorder is to be listed as a mental health condition for the first time by the World Health Organization. This is big news because having a classification clarifies how serious the problematic behaviours have to be to qualify as a disease. However, one of the concerns around having a classification at all is that video games will be further misunderstood by people who don't truly understand the complexities of a gaming disorder. Another is that it is too general and doesn't recognize the differences in people and the games themselves. To put it into perspective, this CNN article interviews Dr. Vladimir Poznyak, who says: " Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder," adding that the overall prevalence of this condition is "very low." He continues by saying: "...let me emphasize that this is a clinical condition, and clinical diagnosis can be made only by health professionals which are properly trained to do that" It's a very blurry line that separates passion and addiction, but things begin to clear up when the negative impact outweighs the positive impact and the behaviours get more and more out of control. To navigate these muddy waters we need to be as game-aware as possible by understanding the different motivations to play games as well as how they affect us for better or for worse. GameAware's mission is to educate and enable rational conversations about video games and how they can fit into a balanced lifestyle while addressing clear problematic behaviours surrounding excessive gaming and getting to the bottom of the issue. Problems with gaming ultimately come down to the ability to self-regulate and the obstacles these "addicted" gamers have to overcome to be able to do so. In my experience, that obstacle is usually the missing piece of the puzzle that allows for a real change in behaviour.
How Much Reading in a Day is Too Much? Reading more than one hour in one sitting is too much, and reading over four hours in a day can be mentally...
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Maslow suggested that “higher” needs can begin to develop even when “lower” needs are not fully satisfied. Physiological Needs. Food, water,...
Read More »Yup. It seems that overplaying video games will de-sensitize the brain to dopamine(the neurotransmitter responsible for motivation for reward). I call this redlining. If you are red-lining your RPM's (rewards per minute in this example) then you are going to need to play more to feel the same amount of satisfaction since the brain will actually receive less of the dopamine that was being sent out from one neuron to another. That's because the receptors for the dopamine start to drop away and each stimulus will in turn give less signalling. I thought that this meant gamers would begin to get bored of their games, but the investment that gamers make into their games might be what makes it hard to step away. This is why we see gamers play for increasing amounts of time if they are playing out of habit. Redlining also leads to more frustration and frustration leads to aggression. According to some research done by Andrew K. Przybylski and colleagues, excessive gaming can increase aggression but it wasn't the violence after all. It was the feeling of incompetence from playing too much and failing because the one of the motivations to play is the feeling of competence. You might have seen this before when a professional athlete or a child has a bit of a tanty when they make a poor play on the sporting field or lose their game. With video games that reward comes faster and more frequently than sports because of the ease of access. So the longer someone plays, the worse their concentration gets but their expectations for reward are still high. Put it all together and redlining creates the conditions for frustration, aggression, poor performance, and chasing satisfaction from the dopamine desensitization. Games will get played out of habit for longer periods of time and might actually feel less fun.
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