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Mario Is Missing! is a 1993 educational game developed and published by The Software Toolworks for MS-DOS, Nintendo Entertainment System, and Super Nintendo Entertainment System, later released on Macintosh in 1994.
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Read More »To capitalize on educational games which were popular at the time, Nintendo partnered with Radical Entertainment to create an educational Mario game.[1][9] Nintendo licensed the Mario characters but was otherwise not involved in the game's development[8] nor was Mario creator Shigeru Miyamoto.[1] The Software Toolworks released the game for MS-DOS in January 1993.[10][11] Mario Is Missing! marked Luigi's first starring role in a video game, followed by the Luigi's Mansion series of games.[12] Nintendo later re-released the game for their own video game consoles.[9] In the United States, The Software Toolworks had released the NES and SNES versions by June 1993.[13][5][6] By October 1993, Mindscape had published said NES and SNES versions in Europe.[2][14] The SNES version used audio and visual assets from Super Mario World.[1] The DOS version uses stretched-out character animations unlike the later versions.[1] In the United States, The Software Toolworks released a Macintosh version on CD-ROM and floppy disks in June 1994 under the title Mario Is Missing! CD-ROM Deluxe. The new version included 127 QuickTime clips featuring 99 landmarks, like the Golden Gate Bridge and the Great Wall of China.[15]
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Read More »In 2016, Samuel Roberts of PC Gamer noted that the computer version had poor pixel art and that "every street has the exact same buildings on it, and all the NPCs are exactly the same no matter where I go." Roberts also wrote that the game was "conceptually baffling and hated by Nintendo fans."[8] In 2017, Seth Macy of IGN included the game on a list of the "Weirdest Mario Games Ever Made", writing that the game's weirdest aspect "is how Bowser weaponizes climate change to melt the ice of Antarctica, flooding the Earth so he can steal landmarks. It's a super villainous plot and would cause the deaths of billions."[4] In James Rolfe's review for his Angry Video Game Nerd series, he criticized the educational aspect, the awkward controls, enemies that can't hurt you, having to use Yoshi to get more information at the help desk, and the idea that you have to get King Kong back to the Empire State Building.
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