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Donkey Kong was popular worldwide, garnering a positive reaction from consumers, and was a significant commercial success for Nintendo, pulling them out of financial troubles. After the game's initial 2,000 arcade cabinets sold out, more orders were made.
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Read More »Donkey Kong spawned a number of other titles with a mix of running, jumping and vertical traversal, a novel genre that did not match the style of games that came before it.[98] The genre was initially referred to as "Donkey Kong-type" or "Kong-style" games,[99][98] before the genre eventually came to be known as platform games.[98] The game was also a milestone in terms of video game storytelling and cutscenes. While there were earlier games that either told a story or used cutscenes, Donkey Kong combined both concepts together to introduce its own new concept: using cutscenes to visually advance a complete story.[19] It also notably had multiple, distinct levels that progressed the storyline.[100][19] Donkey Kong was also one of the first Japanese games brought to Western regions that introduced a surreal concept using cute artwork, a representation of typical Japanese fantasy but unusual to Western audiences. For that reason, Donkey Kong and similar games that followed were briefly called "novelty games" by Western gaming press. Donkey Kong and other such novelty games helped to acclimate Western audiences to Japanese approaches to game design, narrative, and abstraction that would become key elements in the decade that followed with the release of the Famicom/Nintendo Entertainment System.[98] Computer and Video Games called Donkey Kong "the most momentous" release of 1981, as it "introduced three important names" to the global video game industry: Nintendo, Shigeru Miyamoto, and Mario. These three figures went on to play a significant role in video game history.[101] Donkey Kong paved the way for the Nintendo Entertainment System (NES), known as the Famicom in Japan. Following the success of Donkey Kong, Nintendo began developing the Famicom, the hardware of which was largely based on the Donkey Kong arcade hardware, with the goal of matching the system's powerful sprite capabilities in a home system.[102] Nintendo wanted the Famicom to match the Donkey Kong arcade hardware, so they took a Donkey Kong arcade cabinet to semiconductor chip manufacturer Ricoh for analysis, which led to Ricoh producing the Picture Processing Unit (PPU) chip for the NES.[103]
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