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Inheritance as a Type System and as Code Sharing If a language must have inheritance to be an object-oriented language, then Rust is not. There is no way to define a struct that inherits the parent struct's fields and method implementations.
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Read More »# #![allow(unused_variables)] #fn main() { # pub struct AveragedCollection { # list: VecInheritance as a Type System and as Code Sharing
Inheritance is a mechanism whereby an object can inherit from another object’s definition, thus gaining the parent object’s data and behavior without you having to define them again.
If a language must have inheritance to be an object-oriented language, then Rust is not. There is no way to define a struct that inherits the parent struct’s fields and method implementations. However, if you’re used to having inheritance in your programming toolbox, there are other solutions in Rust depending on your reason for reaching for inheritance in the first place.
There are two main reasons to choose inheritance. The first is for re-use of code: you can implement particular behavior for one type, and inheritance enables you to re-use that implementation for a different type. Rust code can be shared using default trait method implementations instead, which we saw in Listing 10-15 when we added a default implementation of the summary method on the Summarizable trait. Any type implementing the Summarizable trait would have the summary method available on it without any further code. This is similar to a parent class having an implementation of a method, and an inheriting child class then also having the implementation of the method. We can also choose to override the default implementation of the summary method when we implement the Summarizable trait, similar to a child class overriding the implementation of a method inherited from a parent class.
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Read More »The second reason to use inheritance relates to the type system: to enable a child type to be used in the same places as the parent type. This is also called polymorphism, which means that multiple objects can be substituted for each other at runtime if they share certain characteristics. Polymorphism To many people, polymorphism is synonymous with inheritance. But it’s actually a more general concept that refers to code that can work with data of multiple types. For inheritance, those types are generally subclasses. Rust instead uses generics to abstract over different possible types, and trait bounds to impose constraints on what those types must provide. This is sometimes called bounded parametric polymorphism. Inheritance has recently fallen out of favor as a programming design solution in many programming languages because it’s often at risk of sharing more code than needs be. Subclasses shouldn’t always share all characteristics of their parent class, but will do so with inheritance. This can make a program’s design less flexible, and introduces the possibility of calling methods on subclasses that don’t make sense or that cause errors because the methods don’t actually apply to the subclass. Some languages will also only allow a subclass to inherit from one class, further restricting the flexibility of a program’s design. For these reasons, Rust chose to take a different approach, using trait objects instead of inheritance. Let’s take a look at how trait objects enable polymorphism in Rust.
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