Survivalist Pro
Photo: Matias Luge
The Wii U is difficult to develop for compared to other consoles and has an underpowered CPU for a new-gen console, an anonymous developer has claimed.
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Read More »Despite the criticism, a few developers have come out in defence of the Wii U. Nami Tentou founder and Ping 1.5 developer Christopher Arnold said most of the complaints in the article referred to pre-retail SDK problems, and that the post-release SDK does not contain any of the issues mentioned. "Most of the main complaints pointed at in the article from the dev is aimed at pre-retail release SDK problems," he tweeted. "I can safely say that the post release SDK kit given to developers now do not contain any of the listed problems and being an early on developer on any new hardware will pose challenges to those unfamiliar. Programming and coding is most of the time trial-and-error. "Wii U game development takes the same amount of work and attention as a Xbox 360 or PS3 game development. They’ve done their process of making their API understandable and useful to seasoned programmers. Wii U development = any other game console development time." In the latest issue of Develop, Nyamyam studio co-founder and Tengami developer Jennifer Schneidereit said the self-publishing process for the Wii U "had been really good so far", and the firm had worked with the indie to ensure a smooth development process and help the team overcome any hurdles. It should be noted that in an attempt to make development easier for some indies, Nintendo has also released its Web Framework, a development environment used to make Wii U software with HTML5 and JavaScript "There’s a level of contact that just doesn’t exist when working with Apple for example," she said. "In order to self-publish on the Wii U I started by signing up to Nintendo’s developer program. It took a few days for the confirmation to come through. From there we soon had access to the developer portal and all the tools and development documentation. "Soon after we got two Wii U dev kits sent over from the US. These initial steps were very easy and each step had a clear contact person for me to reach out to in case I had any questions. I was a little surprised that there was so much personal contact between us as a developer and Nintendo early on, which is unusual in this day and age and I definitely appreciated it."
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