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What is a true ending in a game?

The "True End" usually reveals most if not everything that happened in the other storylines, while some events remain mysterious even when the "Good End" is achieved. The "True End" often overlaps with the Golden Ending, but not always.

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http://tvtropes.org/pmwiki/pmwiki.php/Main/MultipleEndings

"Good Ending" redirects here. If you were looking for the manga series commonly known by that name, you'll find it under GE - Good Ending. But here's what really happened. Clue , setting the stage for its alternate endings. "That's how it could've happened... But how about this?"But here's what really happened. Multiple Endings are the most commonly seen form of Story Branching in video games, used primarily to increase their Replay Value, especially visual novels, role playing games, Survival Horror, dating sims, and fighting games. Different strategies or levels of skill in play will result in different endings, rather than all leading to a single predetermined conclusion. Generally, multiple playthroughs are necessary to see all the content, and possibly to unravel certain mysteries. What determines the ending usually involves the path one takes through the game (which can be as simple as choices the game gives in the prompt or as complex as entire alternate levels), whether one completes the 100% Completion, how well one plays the game (generally, scoring high is good and using continues is bad), other characters' Relationship Values towards you (including the Alliance Meter), and/or how high the player got the Karma Meter. Sometimes there are dual-optimal endings depending on which side the player chose to be on. (These can include the Forces of Evil!) The most diverse examples are found in Visual Novels and Dating Sims, including but not limited to: Some designers include truly "neutral" multiple ends, letting the player decide whether they're good or bad. The major problem with Multiple Endings is that the sequel, should the developers decide to make one, obviously has to pick only one ending from which to continue the story — probably one of the good ones. This invariably occurs in adaptations to other media, such as novels, comics, and television. Video games have the technical means to solve said problem with an Old Save Bonus, wherein the previous game's conclusion becomes the player's personal canon in the sequel. The other problem is that thanks to YouTube uploads, being able to view multiple endings no longer requires you to replay an entire game (perhaps in response to this, many games now have in-game rewards for getting different endings). Sometimes multiple endings require the player to do different actions or align themselves to different sides in order to see each ending, even if it means going against the main character's nature and goals to achieve it. This can make the story and characters look disjointed and confuse the player when they see the main character suddenly switching sides because of a few actions they did in a previous scene. When done poorly, having multiple endings can cause the player to have more questions than feel like the story is really resolved. Occasionally, the Multiple Endings are also couched with a non-linear plot — in which case, it can become frustrating-verging-on-impossible to find any of the multiple endings, especially if there are multiple "threads" in the plot. Multiple Endings are an effective way to avert Unstable Equilibrium. Instead of rewarding highly-skilled players with more power, reward them with less power, but give them a better ending if they can succeed. The opposite of Multiple Game Openings.

Contrast with Morton's Fork. Compare and contrast Multiple-Choice Future and Multiple-Choice Past.

As with all Ending Tropes, beware of spoilers.

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Anime & Manga

Audio Plays

Each volume of the audio drama Yandere Heaven has the listener in the role as a silent protagonist trapped between two Yandere male interests. The last two tracks on each volume are alternative endings with each boy. For example, track 7 on volume 1 is being locked in the house by your Not Blood Siblings brother, and track 8 is being locked in the house by your Stalker with a Crush/boy from school. The spin-off Yandere Heaven BLack has three endings in the first volume for Yumiyoshi: one with Kei, one with Nabari, and one with both of them.

Comic Books

The final issue of the Countdown to Mystery mini-series provided four different endings for the Doctor Fate storyline. This was due to the fact that the writer to the story, Steve Gerber, had passed away before writing the finale. Instead of creating an ending stepping on his toes, they had four different endings written and suggested the reader figure out what was the actual one. Right before the end of the Two-Face-themed issue of Joker's Asylum, Joker breaks the fourth wall, demanding that the reader get a coin and flip it to determine a character's fate: Heads: The character happily reunites with his wife. Tails: He ends up killing himself. Panels are presented for both endings, though, as the Joker explains, only the coin flip determines what "really" happened.

Fan Works

Films — Animation

DC Showcase – Batman: Death in the Family has a ton of these, all in the name of messing with Jason Todd's death Letting Jason die normally leads to a recap of the animated film Batman: Under the Red Hood. If Jason survives by sheer luck, he's given nasty burn scars, leading him to take up a Robin-like costume and bandages up his face, making him look like Hush. He ends up joining Talia al Ghul with the plan to raise Damian to become the ultimate weapon against Batman. If Batman saves Jason, it's Batman who dies. Dick takes over as Batman as Bruce is buried with his parents. This splits up into a ton of paths and a ton of endings. If Jason decides to uphold his vow to Bruce to not kill, he'll take up the mantle of the Red Hood to lure out the Joker, only for the Joker to reveal that he's been murdering criminals and repressing his memories of them. After this encounter, Jason confronts Talia with a revived but crazed Bruce. If Jason spares Joker, he saves Bruce and the Bat-Family vow to help Bruce return to normal. If Jason kills Joker, then all three of them die in an explosion by Bruce. If Jason decides not to uphold the vow and murders Joker in a diner, he can be captured and becomes a kingpin inside the jail system known as "Jaybird". If he escapes, he becomes Red Robin, where he begins killing other criminals until he faces Two Face, who has him dead to rights and flips his coin. Heads, Jason's saved by Tim Drake, who is able to redeem Jason and is rewarded by turning him into "Batkid". Tails, and Two-Face leaves Jason in a Fate Worse than Death.

Films — Live-Action

Gamebooks

This is prevalent in the Choose Your Own Adventure book series. There were other books of this ilk published at the time, but this was by far the best known and longest-running. Most of the "endings" to the books result in your death, but there are typically a few endings where you win, although there are some which are bittersweet (in Who Killed Harlowe Thrombey? you can get an ending where you never solve the mystery and others where other characters solve it instead of you; in The House On Chimney Rock one ending has you survive, but your cousin vanishes and is never seen again) . . The Fighting Fantasy gamebooks usually only had one true ending but a lot of "bad endings" that were more like Non-Standard Game Overs. Books that had you gather Plot Coupons usually had a Non Standard Game Over amounting to "Since you failed to gather the relevant things, you cannot defeat the Big Bad/open the last door/return with honor". The Crimson Tide has only one true good ending, where you avenged your hometown's destruction, but there are several endings where you refuse to accept your quest, at which point the story ends with you becoming a successful merchant, sailor, gladiator, farmer, monk... there are in fact several online playthroughs on how to reach the various endings without achieving revenge. Life's Lottery has tons of possible endings to your character's life, many of them extremely depressing or at the very least extremely bittersweet. Among other things, you can die an untimely death, you can find yourself in a dead-end career, you can become a criminal and end up going to jail, you can achieve success through supernatural power, you can romantically pursue numerous characters, and you can even find yourself completely rewriting your history through Mental Time Travel... but for some reason, all nonlethal endings feature the line And so on. This because your character doesn't actually end the story there at all, but continues exploring possibilities in your dreams of the multiverse.

Murder at Colefax Manor has many, many potential endings.

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Literature

Some of the fairy tales of The Brothers Grimm are given in multiple versions with the same basic framework, which shouldn't be surprising, given that they were compiled from memory and oral tradition across several regions. The most straightforward example is The Marriage of Mrs. Fox: Mr. Fox decides to pretend to be dead to test his wife's fidelity. She rejects multiple suitors who soon come calling, but when she finds someone exactly like her late husband, she agrees to marry him. Which ending you prefer — the one in which Mr. Fox reveals himself at the wedding and chases his wife, the maid, and all the guests away (leaving him with nobody), or the one in which they promptly toss him out — presumably depends on where your sympathies lie. The Little Prince has an in-universe example where the author realizes that he has made the sheep's muzzle impossible to wear and therefore there are two possible outcomes for the little prince's rose; either the sheep eats the rose or it does not. The author notes that the world appears to change depending on what he thinks has happened. and therefore there are two possible outcomes for the little prince's rose; either or it does not. The author notes that the world appears to change depending on what he thinks has happened. Marcus Pfister's children picture book Milo and the Magical Stones and its sequel Milo and the Mysterious Island both branch into two endings halfway through the story where the pages become segmented into two parts, with the top part showing a "Happy Ending" and the bottom part a "Sad Ending" based on the aesop of that book. The Jeffrey Archer short story One Man's Meat begins with a man meeting the woman of his dreams, and then has four separate endings. There's a reasonably Happy Ending where they hit it off and agree to meet up again, but before that there are three more unfortunate endings: either the guy finds out she's a lesbian, or he finds out that she's married (but not before she has a one night stand with him), or he finds out she's married right away and his evening just gets worse from there. The Web Original Fiction The Story Of My New House has two endings, a "good" one and a bad one. In the bad ending the father of the main character is possessed by a demonic force and he murders his son and wife . In the good ending, he is able to resist his Demonic Possession and saves his son and wife, before dying. The story concludes with the main character expressing how much he misses his father . In the good ending, Three Worlds Collide has a Normal End ( the humans destroy the place where the story happened, destroying their ship in the process ) and a True End ( the Superhappies re-engineer the other two species to be happy and not eat as many babies ). Incidentally, the author is very much a Nasu fan.

Live-Action TV

The short-lived series Jack & Bobby may have done this in an episode where the boys' mother is working for Hillary Clinton's nomination at the 2004 Democratic National Convention. The show was filmed months before the actual convention, but in the final scene, Bobby mentions that Clinton lost the nomination (which really happened). It seems likely that the same scene was also shot with Bobby saying Clinton had won. The final series of Jeopardy (CBBC) had three different endings that viewers selected via phone-in, choosing from a "spooky", "happy" or "surprising" ending. The "spooky" ending, which won the first time the series was aired, left the characters' fate unclear; when the series was repeated, the vote was run again, and this time the "happy" ending (which was effectively the same as the "spooky" ending but with the final twist removed) won. The "surprising" ending was never aired. Kamen Rider: Kamen Rider Ryuki has the ending to the TV series, the film EPISODE FINAL and 13 Riders, a televised special which was an alternate retelling of the whole series, which had viewers vote on the ending. Subverted, since all the endings save for the TV series presumably end with a timeloop back to square one . Many of the "Hyper Battle Video" special DVDs allow the viewer to choose the ending. For example, Kamen Rider Fourze's HBV allows the viewer to choose whether Fourze or Amazon delivers the final blow to the enemy. Medical Center produced the 1971 episode "Countdown" with three different endings, as part of a controversial social experiment conducted by psychologist Stanley Milgram. The experiment would attempt to determine whether or not a person would be more likely to commit a crime after viewing it on television. The episode centers around an aggressive hospital orderly who, beset with serious financial troubles, is tempted to steal money from charity boxes placed throughout the city. The ending would be one of three scenarios: he steals money and gets punished, he steals money and does not get punished, or he does not steal money at all, and also drops some change into the box. Audience members would come across a similar "charity box" directly after the episode's showing, and would be monitored as to if the ending they saw would inspire them to imitate the character's actions. The results were inconclusive. The full details of Milgram's experiment are published in the book Television and Antisocial Behavior: Field Experiments. Different endings were shown depending on your television market (though Warner Bros. states that most markets viewed the "punished" ending in its original run). Warner Archive Collection's DVD release of Medical Center: the Complete Second Season includes all three endings of "Countdown". Different endings were shown depending on your television market (though Warner Bros. states that most markets viewed the "punished" ending in its original run). Warner Archive Collection's DVD release of Medical Center: the Complete Second Season includes all three endings of "Countdown". Depending on which version of Mission: Impossible's "The Bank" you're watching, the bad guy's attempt to escape results in either a Disney Villain Death or the discovery that his escape route has been sealed off, thus meaning he's captured. The version on the DVD is the latter One episode of Monty Python's Flying Circus ended with the customer choosing between several endings. The Red Dwarf episode "Only the Good" had an unfinished alternate ending where Rimmer successfully returns with the formula memorized (after several tries, too, and the group's still there) and they save the Dwarf. The evac ships are left to fend for themselves. And Rimmer still ends up shot with a can by the vending machine. All in all it matches up to "Back to Earth" better than the ending that was used, as it explains why they're alone on the ship again and why Rimmer is a hologram. When the series was being prepared for DVD release, Doug Naylor gave some serious consideration to reinstating this ending in place of the Left Hanging ending that was ultimately used, before realising that the SFX on the alternate ending wasn't complete and it was impractical to complete it on the DVD's budget. The ITV drama Rock Rivals, about the backstage shenanigans on a Pop Idol-style talent show, had two endings filmed, and viewers were asked to vote for which fictional act should win the show. The DVD recreates this as an interactive feature: just before the winner is announced, it asks you to choose who should win. Oddly, if you just let the menu time out without making a choice, it defaults to the opposite ending to the one shown on TV. The Sabrina the Teenage Witch episode "Inna-Gadda-Sabrina", in which Salem swallows Sabrina's Time Ball and sends everyone to The '60s, has two endings. In both versions of the episode, Salem flees Sabrina and the aunts before the last commercial break, leaving them without the Time Ball. When ABC first televised this installment, the end credits showed Salem hitching a hippie bus to Philadelphia, setting up a crossover with Boy Meets World. The end credits sequence for reruns and the DVD shows Sabrina and the aunts back in The '90s, talking about how fortunate it was that Salem returned, and also revealed that they locked him in his litterbox until he could return the Time Ball. The Sesame Street film insert about a rolling ball kinetic sculpture on the number 3 has two endings. One has a kid cranking a sand-machine, the other has three cherries on sundae (Jim Henson's daughter played the girl who tasted the cherry on her sundae ice cream). In The Thundermans episode "Phoebe vs. Max: The Sequel", the family's recent child, Chloe, has three possible choices to what will be her permanent superpower: super strength, teleportation, or sonic screaming. The crew filmed three different endings to the episode pertaining to which power Chloe ends up with. The teleportation ending is what made the final cut.

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There was a long-running television series in Brazil called Você Decide, the other wiki claiming it could be localized as either You Decide or It's Your Call, based entirelly on the concept of multiple endings for every episode. It had three blocks and a choice was given to the main character of the episode on the first block, where viewers would call one of two (later three) phone numbers to vote for the ending to be shown on the third block, the second one being mostly to develop the story and maybe balance viewer's opinion. There were cases like one of the first episodes where the audience's chosen ending was considered immoral afterwards, or one episode where votes were so close both endings were shown.

Music

Tabletop Games

In the Body Horror role-playing game Abnormal, there are three end game scenarios dependent on the number and position of shards (tokens) in play: Utterly Consumed: If there are seven or more shards on the four Stage cards, the Witness is consumed by the horrors that haunt them; it might involve turning into a horrible monster, Demonic Possession, or simply being driven irreversibly mad. Permanently Intertwined: If there are two or more shards on the Normalize stage, the Witness avoids being overcome by the Horror, but is unable to completely remove it. Reluctantly or otherwise, they must somehow learn to live with the Horror, whether trying to disguise a Partial Transformation or find a harmless way to appease a lingering Horror Hunger. Life Reclaimed: If the Witness manages to remove and reclaim four or more shards from the Stage cards, they successfully drive off the Horror and get their life back... for now. The original Dragonlance adventures had six different possible win conditions; the Dungeon Master chooses one in secret before running the final module. One of them was used as the canon ending in the novelization (the Dragonlance Chronicles trilogy), but woe could come to Metagamers who play the adventures after reading the books, as in one of the other endings, performing the action that seals the gate in the novels actually makes the game unwinnable. As one of the few Chronicles Of Darkness works to feature a definite Roleplaying Endgame, Promethean: The Created has a continuity of different endings depending on how many Refinements the character has mastered. If the Promethean has mastered only four Refinements (the minimum required to approach the New Dawn), then after the New Dawn he will awaken with near-total amnesia, but with his human life encoded into the world, complete with all appropriate documentation and his existence ret-conned into the memories of those with whom he should have been interacting. As he masters more Refinements, he can choose either to retain memories of his Promethean existence, or to gain false memories of the human life he created for himself, until at nine Refinements he has full recall of whichever life he chose. With all ten Refinements mastered, he gains a single opportunity to rethink that choice: when he first hits a breaking point after the New Dawn he will briefly recall both lives, and can choose again which he wishes to keep. The Ravenloft boxed set adventure "Bleak House" provided for four different possible endings, as determined by players' choices throughout the last portion of the campaign arc. While many RPG adventures provide two or more concluding text-blocks to read, depending on whether the heroes win or lose, "Bleak House" went much farther, arranging for a prolonged buildup to whichever climax was selected to occur.

Theatre

The musical Drood, based on the uncompleted Charles Dickens story The Mystery of Edwin Drood, has an audience vote decide who the murderer is. The Lieutenant of Inishmore has two alternate closing lines depending on whether the cat playing Wee Thomas eats food offered to it or not. Required since it's pretty impossible to train a real cat to do the same thing every night. Donald Marguiles's play The Loman Family Picnic features four endings performed in quick succession, each dramatic in a different way, until the final "real" ending. Ayn Rand's play Night of January 16th features an unusual form of Audience Participation: a jury is selected from the audience, and at the end of the play, they determine whether the defendant is guilty or not. The stage play Shear Madness works identically to Drood, mentioned above, but with No Fourth Wall; the characters are aware of and interact with the audience throughout the play, and suggest audience members' theories to the group. Ferdinand von Schirach's Terror Ihr Urteil takes an approach similar to Night of January 16th, providing two alternate endings, depending on whether or not the audience, who act as lay judges, find the defendant (an air force pilot who shot down a hijacked passenger airliner against his superiors' orders) guilty of murder.

Theme Parks

Web Animation

Websites

Starfall had a few stories where the ending is different: The "Car Ride" story ends with either Carla or Mark winning depending on who is in the lead during the racetrack page. In "The Woman Runner", the adaptation based on the Greek story of Atalanta, Atalanta challenges a handsome Prince to a race and if he wins, he will marry her. The second-to-last page features a minigame where the two race each other. If the Prince wins, Atalanta happily agrees to marry him; if Atalanta wins, the Prince asks if she still wants to marry him, and she says she'll think about it.

Web Original

In Today I Die, the protagonist can free herself from a metaphorical depression on her own, or with the help of a young man. Although they're both happy endings, people tend to find one more appealing than the other. Writing.Com features Interactive Stories where stories can have multiple endings, depending on the reader's choices. "The Good Ending / The Bad Ending" has become a popular meme online since 2020 (especially on the Spanish-speaking part of the web), usually featuring a Fauxtivational Poster labeled with the type of ending and accompanied by an image of the hypothetical conclusion of a meme / cultural phenomenon, set to some music (the music choice varies depending on the meme itself and the type of ending, although most "Bad Ending" memes feature the Bad Ending music from Five Nights at Freddy's 3). More info can be found here .

Web Videos

One Bytejacker episode has the host run all over town looking for a UV filter for the cameraman. After searching for maps in trees and fighting strangers via rock-paper-scissors, he ends up getting a bad ending for taking too long. Joueur du Grenier: The video "Jeux de baston 2 ème édition" has several endings. The Mass Effect episode of Papy Grenier has three different endings: DESTRUCTION, CONTRÔLE and SYNTHÈSE. The infamous interactive Quicktime movie Play With Me features multiple endings. Subversion: They're ALL the bad ending. Positively Dreadful's look at Infamous 2 is split into two videos, essentially forming two separate reviews for the Good and Evil paths. Jacksfilms made two "choose your own adventure" videos, one for making your own episode of YIAY and another for creating your own apology video. The different choices you make lead to dozens of other endings. The YouTube channel Husavi Productions does videos called "all endings" which feature countries and different outcomes for them, as if the different outcomes were various video game endings. There are usually at least half a dozen per video, ranging from standard good and bad endings to Alternate Timeline endings (for example, one ending for the United Kingdom involves the Plantagenets having managed to conquer and hold France during The Hundred Years War until they integrated England and France into one kingdom), to joke endings to Bizarro Universe endings (for example, Aztecs or other New World peoples conquering part or all of Europe), and multiple others. Some standard outcomes that feature i nearly all the videos include a country falling apart due to separatist movements or civil war, becoming Communist or remaining Communist after the fall of Communism, becoming or remaining fascist, an unlikely leader having assumed dictatorial control and drastically altering the country's historical path, etc.

Western Animation

Real Life

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