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What is heavy's Minigun called?

The Minigun, known affectionately as "Sasha", is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.

wiki.teamfortress.com - Minigun - Official TF2 Wiki
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It costs four hundred thousand dollars to fire this weapon... for twelve seconds. — The Heavy She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.It costs four hundred thousand dollars to fire this weapon... for ” The Minigun, known affectionately as "Sasha",[1][2][3] is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles. Firing four bullets at the same time at a rate of ten times a second, the Minigun can quickly rip through opponents at short range. However, the damage falls off quickly over long distances and the bullets are subject to a wide cone of fire. The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot jump or switch weapons, has his speed reduced to approximately 47% of his regular movement speed, and cannot move at all while crouching. The spin up can be initiated in midair to avoid losing speed until landing, allowing the Heavy to jump quickly around corners while ready to fire. There is a 50% damage penalty that starts when the gun is revved, decreasing linearly over the course of one second until full damage is reached. Accuracy is also reduced for the same time, with the cone of fire tightening over one second. Players can begin spinning the barrel by holding down alt-fire, which does not fire any ammunition until primary fire is pressed. This can allow the Heavy to quickly respond to enemies when waiting in one position or to briefly hold his fire without fully spinning the gun down. The Minigun deals 15% less damage to a level 2 Sentry Gun, and 20% less damage to a level 3 Sentry Gun.

Damage and function times

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Damage and function times Shot type Hitscan Damage type Bullet Ranged or Melee damage? Ranged Damage Maximum ramp-up 150% 13.5 / bullet Base damage 100% 9 / bullet Maximum fall-off 52.8% 4.752 / bullet Point blank 50-54 / 1 ammo

475-513 / second Medium range 5-30 / 1 ammo

48-285 / second Long range 5-10 / 1 ammo

48-95 / second Pellet Spread 24 : 1 Critical 27 / bullet Mini-crit 12-18 / bullet Function times Attack interval 0.105 Windup time 0.87 s Values are approximate and determined by community testing.

Demonstration

Strange variant

Related achievements

Heavy Industry

Fire $200,000 worth of minigun rounds in a single life.

Marxman

Kill 10 enemies in mid-air with the minigun. Permanent Revolution

Kill 5 enemies without spinning down your gun.

Rationing

Kill an enemy with your shotgun while you're out of minigun ammo.

Bugs

Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound are still shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun appears to be firing upwards, it then stops "shooting", and moves up and down several times, then continues in its normal state. Holding secondary fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players. Sometimes, the Minigun does not spin in client view while revving up. This might happen if revving up the gun using secondary fire immediately after taunting. This can be fixed by re-revving the gun. Immediately revving after taunting causes the barrel to not spin. This can be fixed by firing the gun. When holding the primary fire button during a taunt the Minigun's muzzle flash turns invisible. Attempting to switch to another weapon slot immediately after unrevving the gun causes the Minigun model to be replaced with the weapon that was being switched to. Only visible client side, on the player's world model.

Unused content

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There is a remastered version of the Assault Cannon (Classic) in the game files. In both v_minigun and w_minigun , all the textures from the Assault Cannon can be located.

Trivia

In Meet the Heavy, the Heavy says that the Minigun weighs 150 kilograms, or roughly 330.75 pounds. A real, portable Minigun weighs around 39 kilograms, or roughly 86 pounds. How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the Valve Store depicts a trigger in the far back handle. In other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models. The Heavy claims that it costs 400,000 dollars to fire the Minigun for twelve seconds, presumably not counting the spin-up time. At the claimed 10,000 rounds per minute, the cost of each bullet would be $200. In-game, the Minigun fires 4 rounds every .105 second, or 2,284 bullets per minute. Going by in-game rates, the cost of each bullet would be $875.66 apiece. In the Xbox 360 manual for The Orange Box, and in the Meet the Heavy video description, the Minigun is referred to as the Chain Gun.[4][5]

Gallery

First-person view.

RED Festive variant.

BLU Festive variant.

RED Festivized variant.

BLU Festivized variant.

Australium variant.

RED Australium Festivized variant.

BLU Australium Festivized variant.

Rust Botkiller variant.

Blood Botkiller variant.

Carbonado Botkiller variant.

Diamond Botkiller variant.

Silver Botkiller Mk.I variant.

Gold Botkiller Mk.I variant.

RED Silver Botkiller Mk.II variant.

BLU Silver Botkiller Mk.II variant.

Gold Botkiller Mk.II variant.

Concept art of Heavy weapons.

Minigun concept art.

Minigun concept art.

Minigun concept art.

Icon from the TF2 DIY kit.

References

Merchandise

wiki.teamfortress.com - Minigun - Official TF2 Wiki
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