Survivalist Pro
Photo: RODNAE Productions
Atari 5200 The console sold only a little over a million units.
Food, water, clothing, sleep, and shelter are the bare necessities for anyone's survival. For many people, these basic needs can not be met without...
Read More »
around 4000 m The physics of a tsunami In the deep ocean, the typical water depth is around 4000 m, so a tsunami will therefore travel at around...
Read More »The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue;[1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable;[2] and that about 20% of games make any profit.[3] Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of E.T. contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.
Pharmacists, exercise physiologists, dietitians and nutritionists, therapists, podiatrists, optometrists, surgeons, orthodontists, dentists, and...
Read More »
A magnitude 9.0 earthquake can last for five minutes or longer, and the amount of energy released is about 1,000 times greater than that of a 7.0....
Read More »
There are certain fundamental things in life that are more likely to make us feel happy. For example, if your basic needs are met through things...
Read More »
Childhood Trauma and PTSD In the most extreme cases of childhood trauma, distressing events can lead to post-traumatic stress disorder (PTSD)....
Read More »A sequel to the successful Wii-exclusive platformer Epic Mickey, Epic Mickey 2: The Power of Two was developed by Junction Point Studios and published by Disney Interactive Studios for the Wii, Wii U, Xbox 360, PlayStation 3, PlayStation Vita, and Microsoft Windows. Though heavily advertised and being released on multiple consoles, only 270,000 copies of Epic Mickey 2 were sold in North America, barely a quarter of the original's sales of 1.3 million.[175] The game's failure led to the shutdown of Junction Point[176] and the cancellation of future entries in the Epic Mickey series.[177]
Lemons Citrus fruits and berries may be especially powerful for preventing disease. A 2014 study ranked “powerhouse” fruit and vegetables by high...
Read More »
5 books about burnout that will make you feel less alone Unf*ck Your Brain: Using Science to Get Over Anxiety, Depression, Anger, Freak-Outs, and...
Read More »
The P8 replaced the Walther P1, Colt M1911A1, SIG P210-4 and the Astra 600/43 as the soldiers' standard pistol. The P30 replaces the P7 in the...
Read More »
Sony has confirmed that it will continue to make PS4 games for years to come, alongside new-gen PS5 releases. Oct 5, 2022
Read More »