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Photo: Mikhail Nilov
And he's also a pretty good Polytopia player.” Ekenstam is now working on a new title, an action role playing game set in the Polytopia-verse inspired by The Legend of Zelda.
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Read More »Elon Musk is a busy guy. But when he’s not preoccupied with buying Twitter, plotting to colonise Mars or figuring out how to biohack our brains, he still finds time to enjoy a bit of gaming. And rather than playing any of the big-budget games designed for consoles or top-end PCs, the world’s richest man prefers to spend his time playing a mobile game designed by a tiny studio in Stockholm. The Battle of Polytopia was one of the first titles to be brought to Tesla’s multimedia system, and Musk has repeatedly spoken about how highly he rates the civilisation-building game (he recently declared it “way better than chess” for strategy game lovers). And it’s not only Elon. Since launching in 2016, Polytopia has won awards and been downloaded 15m times, and it still has more than 600k monthly active users. To find out what makes it special (and to hear about just how good a player Musk is), Sifted sat down virtually with Felix Ekenstam, the game’s creator and the head of Midjiwan studio.
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Read More »For Ekenstam, Polytopia’s success as a game owes a lot to this stripped-back presentation of the strategy genre. “The hardest thing about creating Polytopia was to find that thing, the game, the itch. Like, how does the game become fun? Because it was not originally. It looked like Civilization, but it wasn’t fun,” he remembers. “I restarted a few times, and I think the whole point was boiling down this genre into something progressively smaller and smaller and smaller. It was about trying to find the essence of this kind of game — removing more and more stuff until I find some kind of core.”
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T-shirts, tank tops and camisoles should be washed after each wearing. Outer clothes like dress shirts and khakis can be worn a few times before...
Read More »Despite taking pride in Polytopia’s success, Ekenstam is clearly less than happy about his new managerial responsibilities, having originally launched the game himself as an independent developer. “I never really wanted to grow the team,” he says. “When you start involving other people it becomes really complicated and it takes a lot of time to set up a studio and try to hire people and it’s just a lot of things that are not game developing that you have to put your time into.” Along with hiring staff, marketing is another task that Ekenstam isn’t hugely motivated by: “We didn’t do any for Polytopia, it was all word of mouth.” And if you’re relying on word of mouth, you’d think you couldn’t ask for much more than the support of a high-profile fan with one of the biggest mouths in the world. But Ekenstam says he hasn’t experienced a spike in downloads connected to a Musk mention: “I’ve never seen anything in our stats connected to anything that Elon has said. I’m surprised, I mean, he’s one of the biggest influencers in the world.” The game developer says that he’s still enjoyed the experience of coming into the SpaceX founder’s orbit, who he adds is an impressive player on the Polytopia board. “It’s been a very fun thing that he’s into the game and it also made me come into contact with him and that’s an interesting experience. He reached out to me because he wanted to have the game on Tesla, and it was kind of surreal — he called me one day on the phone, basically,” he says. “It was a good experience. He’s a smart guy and has a lot of interesting thoughts. And he’s also a pretty good Polytopia player.” Ekenstam is now working on a new title, an action role playing game set in the Polytopia-verse inspired by The Legend of Zelda. “It will probably be ready in 10 years,” he jokes. If it does anywhere near as well as his first major game, Ekenstam might begrudgingly have to think about growing his team again.
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