Survivalist Pro
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Technician Robert Dvorak spent about two weeks building the device. After a little debugging, the first video game was ready for its debut. They called the game Tennis for Two.
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Read More »Tennis for Two had none of the fancy graphics video games use today. The cathode ray tube display simply showed a side view of a tennis court represented by just two lines, one representing the ground and a one representing the net. The ball was just a dot that bounced back and forth. Players also had to keep score for themselves. The game circuitry was fairly simple, using mostly resistors, capacitors and relays, though it did use transistors for the fast switching needed when the ball was in play. Visitors loved it. It quickly became the most popular exhibit, with people standing in long lines to get a chance to play. The first version, used in the 1958 visitor’s day, had an oscilloscope with a tiny display, only five inches in diameter. The next year, Higinbotham improved it with a larger display screen. He also added another feature: the game could now simulate stronger or weaker gravity, so visitors could play tennis on the moon, Earth or Jupiter. After two years, Tennis for Two was retired. The oscilloscope and computer were taken for other uses, and Higinbotham designed a new visitor’s day display that showed cosmic rays passing through a spark chamber. Higinbotham, who had already patented 20 inventions, didn’t think his tennis game was particularly innovative. Although he saw that the Brookhaven visitors liked the game, he had no idea how popular video games would later become. Even had he had the foresight to patent the game, since he worked at a government lab, the federal government would have owned the patent, so he wouldn’t have made any money from it. “It never occurred to me that I was doing anything very exciting. The long line of people I though was not because this was so great but because all the rest of the things were so dull,” he once said. Tennis for Two was more or less forgotten for some time. In 1964 Sanders Associates received the first patent for a video game. Magnavox bought the patent and produced video game systems beginning in the early 1970s. Competitors wanting to break the Magnavox patent found out about Higinbotham’s earlier video game and he was called to testify, but the case was settled out of court. Higinbotham only became well known as the inventor of the video game after an article appeared in Creative Computing magazine in 1982.
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Read More »Higinbotham’s main interest throughout most of his career was not video games, but nuclear arms control. He helped found the Federation of American Scientists and served as its first chairman and executive secretary. Higinbotham died in November 1994, more famous for his video game than his work on nonproliferation.
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