With that out of the way, here are 20 of the best video game endings ever. The Last of Us. Red Dead Redemption. ... Metal Gear Solid 3: Snake Eater. ... SOMA. ... BioShock Infinite. ... The Legend of Zelda: Link's Awakening. ... Fallout (Good Ending) ... The Witcher 3 (Ciri Becomes a Witcher) ... More items... •
To me, Red Dead Redemption’s ending properly begins as you ride home while the song “Compass” plays. After everything you’ve been through, you finally get to see your family again and even participate in a few homestead missions that allow you to reconnect with your wife and son. Your seemingly peaceful existence is then shattered by the return of Edgar Ross who has summoned a posse determined to bring John Marston to “justice.” While a unique interactive standoff sequence allows you to kill a few of Ross’ men, there is no way to survive the encounter. In a stunning epilogue sequence, you’re allowed to control an older version of John’s son, Jack, who soon tracks down Ross and murders him to get revenge for his father.
Thematically, this ending does an amazing job of capturing how difficult it is to escape the circle of violence. More importantly, though, this ending lets you properly experience those incredible moments in ways that only a video game allows for. You get to play out a few precious moments of a more peaceful life, you get to try to survive an impossible fight, and you get to choose to seek revenge. Any of those moments could have been handled via a cutscene, but Red Dead Redemption lets you carry out and really feel all of them.
While Red Dead Redemption 2’s ending is also pretty great, there’s just something about the way this ending manages to feel so complete and satisfying while still being a real heartbreaker that just can’t be topped.
1. The Last of Us
By the end of The Last of Us, we’ve seen Joel and Ellie suffer through every horror imaginable in order to reach a Firefly hospital and potentially find a cure for the infection that has triggered the apocalypse. However, Joel soon learns that the Fireflies believe the only hope for finding a cure involves killing and dissecting Ellie. Unable to deal with the thought of losing Ellie, Joel kills the Firefly doctors, takes Ellie, and escapes the hospital. As the pair head back into the world, Ellie asks Joel to swear to her that there was nothing the Fireflies could have done to use Ellie to find a cure. Joel swears it is true, and a distraught Ellie simply mutters, “Ok.”
There is a power to this ending that few endings in any medium could ever hope to match. Honestly, I kind of worry about the person who knows exactly how to feel by the time the credits roll on this game. “Ambiguous” doesn’t begin to cut it. This is the kind of ending that forces you to realign your moral compass and come to terms with what you would do in a situation where preserving the one thing you love conflicts with giving everyone else a chance at something better (no matter how small or unlikely). It’s as easy to condemn Joel for his heinous actions as it is to completely understand them. It’s easy to see Joel as Ellie does: as a villain, as a father, and as a human who represents everything good and bad about what she wants to save.
I’ve seen some argue that The Last of Us Part 2 offering any answer to the question “What happens next?” dilutes this ending’s power somewhat, and I completely understand that view. For me, though, this ending has never stopped feeling like a punch to the gut. It’s a big part of the reason why The Last of Us is one of gaming’s few generally agreed-upon narrative masterpieces.
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Man Owns Most Video Games in World—Even After Selling Collection to Pay for Wedding. On Christmas Eve, Michael Thomasson, 43, officially became the owner of the largest video game collection in the world.
On Christmas Eve, Michael Thomasson, 43, officially became the owner of the largest video game collection in the world. That was the day Guinness World Records released its Guinness World Records 2014 Gamer's Edition, in which Thomasson's 10,607 games is officially recognized in a two-page spread.
To own nearly 11,000 video games is an uncanny feat, made the more amazing by the fact that he had to restart his collection from scratch—twice.
According to a Huffington Postreport, Thomasson, who teaches video game history and game design at the Canisius College in Buffalo, began collecting at age 12 when he received "Cosmic Avengers" for the Colecovision. He sold off his entire collection in 1989 in order to buy a Sega Genesis. He then rebuilt his stash, only to sell it off again in 1998 to pay for his wedding.
He started collecting again shortly after tying the knot, on an average of buying two games per day, with a strict $3,000-a-year budget—which meant he had to hunt for discount rates. His current collection ranges from mainstream titles on the Playstation to obscure ones on obscure systems, such as the "Casio Loopy", a Japanese system that was marketed towards girls (its games have names like Little Romance and Dream Change: Kokin-chan's Fashion Party). He has games on DVD, CD, cartridge, even VHS. The set is estimated to worth between $700,000 to $800,000.
Not bad, not bad at all.
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Huffington Post
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