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Why do snipers have glare?

In Stealth-Based Games, snipers having their scopes glint is usually meant to help players either sneak under the watchful eye of an enemy sniper, or for them to stealthily sneak up and kill their adversary, or alternatively counter-snipe them if the player is themselves armed with a Sniper Rifle.

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http://tvtropes.org/pmwiki/pmwiki.php/Main/SniperScopeGlint

"There's the sniper..."

Allied Intel Report, Sniper Elite III "If all else fails, the glint off their scopes will be the surest way to find them, though by then it may be too late." In fiction, a sniper will almost always give their position in one of three ways: the sound of their Sniper Rifles firing, tracer rounds being fired from their weapons, or, in this case, their scopes giving off a huge and very obvious glint. This is often from sunlight reflecting on their scopes, but this can also apply to any form of light in general, such as from a nearby fire, streetlight, or even a Laser Sight that comes as part of the rifle. Thanks to this giveaway, expect the sniper to fall to a Scope Snipe from a counter-sniper, with the glint disappearing just as the bullet flies into their scope. Some snipers in fact see these glints as a reason for them to opt to use rifles without scopes instead, due to this trope making a scope Awesome, but Impractical in combat. Alternatively, the sniper can also exploit this trope to their advantage, by having decoys, usually an Outfit Decoy, fitted with a dummy rifle or light that replicates the glint produced by a sniper rifle, in order to bait enemies into attacking or moving to the supposed position, only for the enemies to be Lured Into a Trap and killed. In a Sniper Duel, a glint from either combatants' rifles is enough to spell the difference between life and death. In video games such as First Person Shooters and Third Person Shooters, this is often implemented as one of many Anti-Frustration Features to counterbalance difficult enemies such as snipers. In Stealth-Based Games, snipers having their scopes glint is usually meant to help players either sneak under the watchful eye of an enemy sniper, or for them to stealthily sneak up and kill their adversary, or alternatively counter-snipe them if the player is themselves armed with a Sniper Rifle. It may also be a form of Acceptable Breaks from Reality, when a sniper's scope still produces a glint even in the absence of any nearby light source. Alternatively, this can overlap with the aforementioned Laser Sight, where the former produces enough of a glint combined with the laser itself that gives the sniper's position away. Related to Crosshair Aware, though in this case it's confined mainly to a sniper rifle's scope, or at the very least an optic.

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Examples:

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Video Game Examples:

First Person Shooter

Role-Playing Games

Mass Effect 3: Cerberus's Nemesis snipers give themselves away due to the laser sights they use.

Stealth-Based Game

Metal Gear Solid 3: Snake Eater: This is one of the ways to defeat the End. His rifle will give off a glint that Snake can spot from across the map, letting the latter close in on him. In the Sniper Elite series, enemy snipers' positions are always given away thanks to the white glints on their scopes, giving the player just enough time to react and place a shot into them. Sniper Elite V2: Unlike later games, which used audio cues alongside the glints to give away enemy sniper positions, this game had you rely solely on the glints to find and kill enemy snipers. If and when the glint faces you, expect to be killed in a few hits. Sniper Elite III makes this glint and an accompanying brief audio cue the only hints to give away camouflaged snipers' positions, who wear yellow and green foliage camo over their uniforms and pretty much blend into their environment. Sniper Elite 4 combines the white glint with a sharp audio cue, indicating to the player that an enemy sniper is not only looking at you, but has also spotted you and will potentially give away your position. Sniper Elite 5 brings back the white glint, now accompanied by a two audio cues, with the first indicating that the enemy sniper has seen the player, with the second indicating he is about to fire on your position and blow your cover. Additionally, in Axis Invasion Mode, the Allied sniper, should they be aiming while using a scoped rifle, will produce a similar white glint as both regular enemy snipers and the Sniper Jager (the invading player, should they also be aiming with a scoped rifle).

Survival Horror

Dead Rising 2: The Militiamen are a group of snipers who are targetting the survivors of Fortune City for being traitors to America. While they are prepared to shoot, a scope glint alerts the player and they have to dodge the attack.

Third Person Shooter

The Division and The Division 2 both do this, even in low light areas. If the area's dark enough, the reflection looks more like the snipers strapped a flashlight on their rifles somewhere. Outcast snipers in the sequel take it even further, somehow having a scope glint while wielding bows! Splatoon: When Chargers are ready to fire, the user's ink tank emits a bright glow that can be seen from quite a ways away, while a laser sight reveals to other players where they're currently aiming.

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Non-Video Game Examples:

Anime & Manga

Desert Punk: The Shimmer Sniper deliberately invokes this trope as his calling card in the second episode. Desert Punk points out how stupid it is and calls Shimmer Sniper an amateur and poser for deliberately giving his position away.

Animated Films

In Bambi II, the Great Prince spots the glint of Man's rifle right before he starts shooting at him and Bambi, at which point the two get the hell out of dodge as fast as they possibly can.

Literature

In the Quiller novel The Tango Briefing, a sniper conducting a war of nerves on another Bureau agent does this deliberately. Song of Susannah: Immediately after arriving in Maine from Mid-World, Roland and Eddie get into a firefight with Enrico Balazar's enforcers. It begins with Roland catching a circular flash of light from the woods and thinking, "in his experience only two things made that unique reflection: eyeglasses, and the long scope of a weapon." Cue sniper fire.

Live-Action Films

Indiana Jones and the Last Crusade: Indy, Henry, and Sallah are spotted by the German motorcade on a hillside overlooking their route by a glint off of Indy's binoculars. The motorcade stops and the tank opens fire on their position, destroying Sallah's car. The Professional: Leon explains to Mathilda that this is why the sniper rifle's scope has a cover, which — in order to reduce the chances of being spotted by its glint — is only to be opened at the last possible minute.

Live-Action TV

Leverage: In "The Morning After Job", Nate gets an early warning about a sniper sent to kill his crew's current mark when he spots a suspicious glint in a window across the street. The Professionals. So-called Professional Killers make this mistake in "Blood Sports" and "Long Shot". You would think they'd know better.

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