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Why is it so hard to stop cheaters in games?

Most of the needed files to implement proper anti-cheat mechanisms are on the players' PCs, and it is hard for developers to constantly monitor players' files. Since cheats run in uncontrolled environments, it becomes difficult for developers to keep up with the best cheats constantly.

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According to the Global Gaming Survey by Irdeto, only 12% of respondents revealed that they were never affected by cheaters. Over half the respondents revealed that they faced cheaters multiple times when playing online games. Almost half the respondents talked about how cheating makes them less likely to buy any in-game content due to cheaters who can directly affect revenue flow. According to Eugene Harton from Bohemia Interactive, "Ninety-nine percent of the issues we encounter are usually solved by getting our hands on the cheat, and reverse engineering it to find what vulnerability is used and finding a way to put a sanity check on it, or moving it server-side.” He also claims that most of the time, most players' reports are false flags or nearly impossible to prove that they were. But it should not discourage players from reporting any suspicious plays.

Why is Cheating so Hard to Stop?

We know developers invest millions of dollars into games, yet Valve struggled for years to halt cheating in Team Fortress 2. A simple $20 cheat called LMAOBOX left a part of the playerbase demoralized with Reddit going up in flames every day about cheating in the game. It had aimbot, wallhacks, and a bunch of other gimmicks up its sleeve. In April 2016, someone passed on the source code from the cheaters to Valve, which eventually became a part of Valve’s anti-cheat system. It led to 200 players in the Team Fortress 2 UGC league getting banned. But how come Valve’s anti-cheat system was not able to detect the cheat? And why did it need someone to leak the code to offer players respite against LMAOBOX finally?

Eugen Harton of Bohemia Interactive revealed in an interview in 2016 that some cheats go for up to $500. Perfectaim.io is a popular cheat maker that sells cheats for Apex Legends, Battlefield, Rust, Escape for Tarkov, among other popular titles. Harton revealed that his team suffered death threats, doxing threats, and more. Most of the needed files to implement proper anti-cheat mechanisms are on the players’ PCs, and it is hard for developers to constantly monitor players’ files. Since cheats run in uncontrolled environments, it becomes difficult for developers to keep up with the best cheats constantly. It becomes a cat and mouse game between cheat makers and a game’s developers. Once a developer catches a cheat, something better comes along, and the ball goes into the developers’ court to find a fix. Most anti-cheat software look for unusual player actions in games or potential third-party apps that may be running in the background. Riot’s Vanguard caught negative attention when Valorant came out due to its invasive anti-cheat. Still, despite it being one of the most advanced tools ever made, the game’s developers have admitted that there are too many cheaters that are ruining the game’s ranked mode.

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Why Is Cheating in Esports Less Prevalent?

One reason why cheating is kept in check in esports is the high level of scrutiny that goes into esports. More importantly, there are thousands of players competing in events versus millions of players in some games. ESL’s Marcel Menge, the SVP Play and Platforms at ESL – Turtle Entertainment, is responsible for ESL tournaments and online platforms. He revealed in an interview with Esports Observer that “Compared to traditional sports, where a referee might have a broader view than just the five or so screens of an esports game, there is a higher chance of missing something. But I would say, over the course of a full match, there are enough situations and interactions to see it.” At esports events, referees are present to ensure there are no rogue connections to the internet. Any peripherals that allow code to be installed are not allowed by the event. Some unfortunate events have crept into esports, but the likelihood of cheaters going undetected at events is very low. There are multiple spectators, and each player’s POV is visible to referees.

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