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Sonic the Hedgehog: Project '06, or simply Sonic P-06, is an upcoming platform game developed by Argentinian programmer Ian "ChaosX" Moris for Windows. ... Sonic P-06. Sonic the Hedgehog: Project '06 Release TBA Genre(s) Action-adventure, platform, beat 'em up 6 more rows
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Read More »Project '06 is being developed by Argentinian programmer Ian "ChaosX" Moris. Moris had been a Sonic fan since childhood, when he received a Sega Genesis with a copy of the original Sonic the Hedgehog (1991).[2] He played through the Genesis Sonic library. When he got a PlayStation 2 (PS2) in 2010, he played its Sonic releases, as he was "addicted to Sonic the Hedgehog and gaming overall by that point," and when he got a computer, he played more Sonic titles like the Sonic Adventure games.[2] It was after getting the computer that Moris learned of the 2006 game, and it immediately fascinated him. "Its advertisements, atmosphere, tone and sound, CGI, graphics... everything resonated with me... It grabbed my attention like crazy."[2] Moris unsuccessfully attempted to get a copy of the game despite being aware it had been poorly received; this did not matter to him.[2] It was during this time that Moris began to dabble in game development, having learned of the Sonic fangame community. He began working in Blitz3D before switching to Unity in 2014. His first project in Unity was the World Adventure Project, an effort to port the 2008 game Sonic Unleashed—which, similar to the 2006 game, he had no way of playing—to Windows.[2] He abandoned the World Adventure Project after realizing he had the ability to remake Sonic the Hedgehog in Unity and thus be able to experience it, despite the low quality of his computer setup.[8] He also saw the opportunity to fix its problems and restore content that had been scrapped during development, "[giving] it a second chance."[2] Although he had never played the game, Moris, from analyzing gameplay footage, had a strong sense of what he needed to recreate. He made a folder housing gigabytes of reference material, including footage from both prerelease and post-release.[2] Moris started with the few pieces of the original code that are accessible, and began by remaking each level while ignoring or hiding the problems that are present in the official game.[2] However, he has had to develop much of P-06 from scratch, such as the animations, textures, shaders, and typefaces, and gathered some assets from Unity. Moris recruited numerous individuals to help development. Scottish developer "Gotta Play Fast" used Autodesk 3ds Max to combine the separate model files for Sonic so he would work better in Unity, while "Beatz" assisted in creating textures, model rigging, and polishing collision detection. Other contributors include "JeraCyclo Gaming", "DaGuAr", "Volcano the Bat", "WizGenesis", "Giygas", "Acro", "LuRodSil", "NonamiEight", "Hero", "Sajid", "LuRodSil", "HyperBE32", "Knuxfan24", Thomas James Baker,[9] and "BrianuuuSonic".[2] Dialogue restoration, editing and script rearrangements were handled by Lost Impact Productions.[10] Many contributors consider their work minor, as much of the actual development is handled by Moris.[2]
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Read More »Moris released the first demo of Project '06—containing two levels, "Wave Ocean" and "Kingdom Valley"—in April 2019.[2][11] An update containing bug fixes, improved widescreen support, and other minor improvements, was released the following month. The second demo, which added the three levels; "Dusty Desert", "Flame Core", and "Radical Train", was released in October 2019, and a bug-fix update was released in November. Following the November update, Moris took a break to focus on other projects. He is unsure when the remake will be complete: "A wild guess would probably be in two years, but I'm very unsure about that."[2] A third demo was released in July 2020 which added the rest of the stages in Sonic's story,[12][13] followed by an update in August 2020 that addressed numerous bugs in the previous build.[14] After the August build, Moris took a break from the project to work on another fangame, Sonic Riders Overdrive. A fourth demo was released in September 2021 that added Shadow and all of his campaign levels,[15] followed by a bugfix update later that month.[16]
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